diff --git a/.vscode/settings.json b/.vscode/settings.json index 7967cfb..b248df7 100644 --- a/.vscode/settings.json +++ b/.vscode/settings.json @@ -6,6 +6,7 @@ "Brugrock", "Candlehead", "Carmal", + "Chieftess", "Chondalwood", "Chondath", "Datalog", @@ -26,9 +27,12 @@ "Gottlob", "Grinbriar", "guardly", + "halfling", "harengon", + "Hergotha", "Iggwilv", "illithid", + "Illuskan", "Karmel", "Laeral", "mindflayer", @@ -42,9 +46,13 @@ "Necromaniac", "nelist", "Neverwinter", + "Northlander", "planeswalker", "pranking", "Pteey", + "Ramel", + "ropish", + "Ruathym", "Rumbar", "scrying", "Silverhand", diff --git a/acl.cool/site/draft/umbral3.dj b/acl.cool/site/draft/umbral3.dj new file mode 100644 index 0000000..061f503 --- /dev/null +++ b/acl.cool/site/draft/umbral3.dj @@ -0,0 +1,17 @@ +# Umbral Gaze 3: The Cyclone + +The island-city of Ruathym lies midway between Waterdeep and the first expanses of open ocean that reach to the west. It is home to a Northlander people, a company of pillagers and thieves who raid the near Coast in accordance with what they see as their natural right and dominion. + +Our brave heroes find themselves on a ferry ship, bound for that cold speck of rock, to do the work of their mission's latest leg. In compromise with Almuth's Goddess, the party decided to undertake vanquishment of the Cyclone--- odd even among its eight fellows, and against whom preparation has proved difficult--- on the heels of their victory over the [Witness](/writings/umbral2/). It is something of a blow then that Almuth himself should not be present today[^almuth], engaged as he is, otherwise, with clerical business of a higher priority. Warren too is missing, tending to obligations[^warren] amongst his dwarven kin under Fourthpeak. The beholder on which the party now sets its sights waits in blue water, west even of Ruathym, where it foments a vortex of thin-drawn thunderheads that hammer spumy, livid coils into the Trackless Sea. + +The ferry captain--- a halfling who introduced himself on land as "Ramel"--- ventures a question. What do outsiders seek on the island of Ruathym, so notorious a skerry for its people's disdain toward just such mainland-dwellers? He catches looks of mild confusion that flit about some party members' faces, and, seeing that they may not quite comprehend the situation into which they will soon disembark, gives a brief lesson. Ramel explains that the inhabitants of Ruathym are an Illuskan people who make their way by raiding nearby settlements. They believe in their own rightful mastery of the Sword Coast's northern reaches and long for the day that they can take it _back_ by force. Concomitantly, mingling is ill-advised. + +Though freshly uneasy, the party is--- of course--- not dissuaded; a mission is a mission, after all. They share the immediate tenets of their quest, to see the Sea of Swords ridded of the monstrous storm. As the ship pulls upon the near dock of Ruathym, its captain bids his charges well. Before the party departs, they ask for directions to the nearest place with ships for hire--- this dock is sparely populated indeed--- and learn that a greater port lies north across the island and receive one last piece of advice: if it is to brave the storm that you desire, seek Hergotha the Storm Maiden, Chieftess of the Ruathym people. None are her equal in the art of conquering storm-lashed seas. Carmel casts "seeming" over the party, working from Ramel's description of the locals, which should lubricate their interactions considerably. + +As the bard weaves his magic, the forms of the party members are like running wax molded into burly raiders by the arcane hand. Carmal is inhumanly muscular; Gottlob gets a handlebar _moustache_. Louisa and Clementine, unfortunately, are beyond the capability of the spell to disguise as human, and so reduced to regular livestock: an unadorned llama and a horse. + +Striding over the gangway and across the pier, adventurers _incognito_ make their way toward a band of hills isolating the narrow harbor wherein the party laid anchor from the rest of Ruathym to the north and west. Grime and gravel; tiny, abandoned shells; and the dried droppings of seabirds make gritty complaints against trampling boots that grind them into bare stone underfoot. Carrying on, sheer rocks turn to tufts of grass, then to scraggly fields that gather like skirts at the bases of the sharp-but-stubby protuberances. As the party reaches such a base + +[^warren]: Warren's player was sick today. + +[^almuth]: Almuth's player was, like the character, otherwise occupied. \ No newline at end of file diff --git a/css/fonts.css b/css/fonts.css index 184eed7..00bd4bd 100644 --- a/css/fonts.css +++ b/css/fonts.css @@ -198,6 +198,7 @@ h1 { font-family: "Heading"; line-height: 1.2; font-optical-sizing: auto; + font-feature-settings: "smcp", "kern", "liga", "dlig", "calt"; } h2,