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# Umbral Gaze 5: The Deathrun
# Umbral Gaze 5: Deathrun
Clementine, Carmal, Gottlob, Louisa, and Almuth find themselves again in the sheltered forecourt of the Open Lord's official mansion as evening dews gather on waxy leaves of the garden from which afternoon's tepid luminance has fled. The mistress of the house stands framed in the way of a flung-open door, her figure a silhouette as eyes try to adjust to the spill of light that issues from bracketed lamps in the foyer. She rests one hand on her hip and thrusts the other outward in accusation; she grips a fine chain at the end of which a thurible[^thurible] bounces with her gesture. Swirls of stormy reproach and half-mitigated aggression color the Open Lord's expression, and our brave heroes feel a tickle of apprehension creep up the backs of their necks as Laeral delivers a beating, smooth and measured as always.

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# Umbral Gaze 6: The Monoeye
# Umbral Gaze 6: Monoeye
Arriving back in Waterdeep after [a hectic day at work](/writings/umbral5/), our heroes stop at Laeral's home to discharge their mission's final obligation; Cisconian's corpse goes through the sallyport. A note arrives late that evening by household courier--- Lord Silverhand is pleased, her words carrying a tinge of sympathy for the party's predicament. Ambling to their rooms through narrow streets, cloaks cinched and jackets buttoned against spates of dusk-born drizzle that force vermin and adventurer alike to dart from overhang to lamp-lit awning in trying to keep dry, the party are surprised to find Tasha--- dressed in the robes and pointed hat of her profession--- lurking in the lobby to accost them.