diff --git a/.gitignore b/.gitignore index e4bf5d5..78623cd 100644 --- a/.gitignore +++ b/.gitignore @@ -7,3 +7,4 @@ all_chars.txt woff2/ **/serve_* /lexers.out +fonts/*trial \ No newline at end of file diff --git a/acl.cool/site/writings/umbral0.5.dj b/acl.cool/site/writings/umbral0.5.dj index bd2395f..2506f1f 100644 --- a/acl.cool/site/writings/umbral0.5.dj +++ b/acl.cool/site/writings/umbral0.5.dj @@ -20,9 +20,9 @@ Almuth, having finished his breakfast across the street, comes outside and makes Most townsfolk have now taken heed of the commotion. The innkeeper offers Karmel, who chose the establishment for his breakfast, a profligate sum to remove the frog from its perch--- the villagers need water and the innkeeper needs one less shiny green gargoyle at the entrance scaring away his customers--- so the bard makes his way outside. The rest of the party shows up apace, finished with their respective morning activities and finally getting keyed in to the issue at hand. -Almuth has returned. He invokes the magic of his goddess to "calm" bumpy green "emotions", which he hopes will make the beast more receptive to his coaxing, but alas, with no success. Peering sidelong down into the well, he determines the reason for the frog's obstinacy: it's guarding a milky, speckled mass of eggs with its life. As he makes this known to spectators, the innkeeper repeats to Karmel--- and to any who will listen--- the earlier offer of payment for the relocation of the frog and its clutch. Almuth and Karmel hatch a plan: they'll retrieve the eggs from the well with the winch bucket, then hightail it to the nearest large body of water, wherein they can deposit the eggs and the no-doubt fiercely pursuing frog. They find a wagon, but fail to find a horse; the centaur Clementine is the only unoccupied equine around, who, though she finds it slightly demeaning, volunteers to pull the load. +Almuth has returned. He invokes the magic of his goddess to "calm" bumpy green "emotions", which he hopes will make the beast more receptive to his coaxing, but alas, with no success. Peering sidelong down into the well, he determines the reason for the frog's obstinacy: it's guarding a milky, speckled mass of eggs with its life. As he makes this known to spectators, the innkeeper repeats to Karmel--- and to any who will listen--- the earlier offer of payment for the relocation of the frog and its clutch. Almuth and Karmel hatch a plan: they'll retrieve the eggs from the well with the winch bucket then hightail it to the nearest large body of water, wherein they can deposit the eggs and the no-doubt fiercely pursuing frog. They find a wagon, but fail to find a horse; the centaur Clementine is the only unoccupied equine around, who, though she finds it somewhat demeaning, volunteers to pull the load. -As they put their plan to voice, a man appears and introduces himself as Alfie. He offers information about the area, where the frog may have come from, and what it might take to put it back. The adventurers learn that the nearest suitable body of water is nearly three-hours' swift ride from Venron! Only something truly dire could have driven the amphibian this far from home, no mere fancy or wanderlust. The plan is revised--- the frog will be taken to this distant lake and whatever expelled it will be brought under control or vanquished! Almuth calms the frog magically, with success this time, and Clementine carefully maneuvers the eggs into the bucket and up, out of the well. Seeing their success, and having nothing better to do at the moment--- or perhaps just catching wind of money to be earned--- Gottlob interjects. He can provide another horse (and says as much, to Clementine's chagrin), which should speed the journey considerably. He casts "find steed", and hitches the ensuing beast to the growing party's rented wagon. Warren and Louisa decide that this is getting interesting, and each likewise decides to attend the mission. Before the party sets off, Almuth probes Alfie for further helpfulness and tries to convince the man to accompany them, but the only help Alfie will be convinced to give is a map of the area and directions to the lake. +As they put their plan to voice, a halfling threads his way through the crowd. He steps forward and introduces himself as "Alfie". The newcomer offers information about the area, where the frog may have come from, and what it might take to put it back. Our adventurers learn that the nearest suitable body of water is nearly three-hours' swift ride from Venron! Only something truly dire could have driven the amphibian this far from home, no mere fancy or wanderlust. The plan is revised--- the frog will be taken to this distant lake and whatever expelled it will be brought under control or vanquished! Almuth calms the frog magically, with success this time, and Clementine carefully maneuvers the eggs into the bucket and up, out of the well. Seeing their success, and having nothing better to do at the moment--- or perhaps just catching wind of money to be earned--- Gottlob interjects. He can provide another horse (and says as much, to Clementine's chagrin), which should speed the journey considerably. He casts "find steed", and hitches the ensuing beast to the growing party's rented wagon. Warren and Louisa decide that this is getting interesting, and each likewise decides to attend the mission. Before the party sets off, Almuth probes Alfie for further helpfulness and tries to convince the man to accompany them, but the only help Alfie will be convinced to give is a map of the area and directions to the lake. The mission gets underway. As the party travels, its members talk amongst themselves. Almuth expresses interest in the Feywild, and queries Clementine and Gottlob about their origins to that effect. Clementine is reticent, but Gottlob shares a bit of his past. The satyr hails from Chondalwood, in the south-eastern country of Chondath, but he has visited the Feywild on numerous occasions and under a variety of circumstances. Alas, he can never return to that plane, nor even to his home, lest he be caught and made to pay a gambling debt owed to a powerful enemy. @@ -32,6 +32,7 @@ As the lake comes into view, terrain grows low and a thick miasma fills the part As the party is thrown into combat, Gottlob takes the first action, guiding his steed sideways as he casts "moonbeam" on the monster's position. In the heat of melee, Warren does substantial damage with "guiding bolt", and the other party members make good use of the advantage it grants them. Karmel wraps the hydra's many teeth in sheathes of water that dull its bite, reducing the danger to his companions. Louisa casts "fireball", a foresighted choice against their many-headed foe, but the hydra attacks Warren viciously in response, nearly downing him. He fights on bravely, and the party manages to avoid most damage, striking reliably at their enemy's vitality, until Clementine is similarly attacked after rushing in close to strike. As the Hydra bites her, Louisa seen an opening. She reaches out to the weave and summons a trio of magic missiles. Sure that they will find their targets, she sends them hurtling upward, piercing through the hydra's multitude of necks in a triple sextuple collateral. The monster jerks wildly, then crumples, half floating on the lake, half lying on the shore. +{.thematic} *** Our heroic band of adventurers has slain a terror and lived to enjoy the rewards! In the following days, merchants and scavengers cart away the hydra--- a valuable prize--- and skim the lake of its refuse. The giant frog returns to its life as before, guarding its eggs in the lake's sloughs for just a few more days, when they hatch dozens of new, tiny giant frogs into the world. The party members collect their gold in town and go their separate ways, but they worked well together. Perhaps they will meet again, someday. diff --git a/css/looks.css b/css/looks.css index a1b025b..66c4d10 100644 --- a/css/looks.css +++ b/css/looks.css @@ -185,12 +185,6 @@ table tr:last-child td:last-child { border-bottom-right-radius: 3px; } -hr { - height: 2px; - border: none; - background-color: var(--narrow-gray); -} - math[display="block"] { position: relative; left: 0; @@ -201,3 +195,26 @@ math[display="block"] { footer { margin-top: 2rem; } + +/* This is the style for the traditional horizontal rule. */ +hr:not(.thematic) { + height: 2px; + border: none; + background-color: var(--narrow-gray); +} + +hr.thematic { + border: none; /* remove default line */ + text-align: center; + margin-top: -0.5em; + margin-bottom: -0.5em; +} + +hr.thematic::before { + text-align: center; + content: '⬦⯁⬦'; + letter-spacing: 0.4em; + color: var(--darker-color); + display: block; + transform: translateX(0.2em); +}